

The last one we did was III, which was also a city builder. “We were originally working for Impressions,” explains Designer Simon Bradbury, “We used to do the Caesar games. However creators Firefly have a far longer history, whose lessons directly contributed to their later successes. Unique enough to attract an audience yet familiar enough not to confuse, it’s no surprise that it found an expansive and devoted fanbase. Make a castle, defend it and knock down someone else’s), well executed.

It did it with nothing more than be a good idea (i.e.

Ask our colleagues in Germany about it and you’ll receive a voluminous response. As far as a games go, it’s been an incredible success. It’s easy to underestimate something like Stronghold.
